fileGuidTable#
Associate clothingItem files to a GUID for access in the clothing file. Whenever you want to use vanilla clothing in your clothing.xml file, you have to redefine them in your own mod’s fileGuidTable.xml file, otherwise the game will not recognize them.
An example file would look like this:
<?xml version="1.0" encoding="utf-8"?>
<fileGuidTable>
<files>
<path>media/clothing/clothingItems/MyClothingItem.xml</path>
<guid>YOUR_RANDOM_CLOTHING_ITEM_GUID_HERE</guid>
</files>
<files>
<path>media/clothing/clothingItems/MyOtherClothingItem.xml</path>
<guid>YOUR_OTHER_RANDOM_CLOTHING_ITEM_GUID_HERE</guid>
</files>
</fileGuidTable>
File Patterns#
**/media/fileGuidTable.xml
Root Element#
- Element:
<fileGuidTable>- Type:
type_fileGuidTable
Structure#
The root element uses a choice composition, meaning it can contain any combination of the following elements:
Root Type Details#
type_fileGuidTable#
- Type:
Complex
- Composition:
choice
Elements#
unknown#
- Occurrence:
Optional (0 or 1)
- Type:
unknown
Define a clothingItem file and GUID association.
For example for a clothingItem with the following file structure:
📁 media
📁 clothing
📁 clothingItems
📄 MyClothingItem.xml
You should have the following parameters:
<files>
<path>media/clothing/clothingItems/MyClothingItem.xml</path>
<guid>YOUR_RANDOM_CLOTHING_ITEM_GUID_HERE</guid>
</files>
Types#
type_fileGuidTable_files#
- Type:
Complex
- Composition:
sequence
Elements#
unknown#
- Occurrence:
Optional (0 or 1)
- Type:
unknown
The path to the clothingItem file. This path is relative to the upper folder of media, for example for the following structure:
📁 MyMod
📁 media
📁 clothing
📁 clothingItems
📄 MyClothingItem.xml
You need the following parameter:
<path>media/clothing/clothingItems/MyClothingItem.xml</path>
unknown#
- Occurrence:
Optional (0 or 1)
- Type:
unknown
The GUID of the clothing item. This needs to be the same as the one inside the clothingItem file for the clothing item to be recognized by the game.