Procedural distributions properties#
Reference for all available properties that can be set on procedural distributions.
bags#
Unclear what this does.
canBurn#
Food cna be burnt (25% chance) or cooked.
cookFood#
No description available.
dontSpawnAmmo#
No description available.
fillRand#
No description available.
gunStorage#
No description available.
ignoreZombieDensity#
Ignores the zombie density impact on item spawn chance.
isRotten#
Non-rotten items will be rotten (75% chance) or have increased age (less fresh).
isShop#
When not set to true:
Can be a stash (related to
stashChance)DrainableComboItem get random amount of uses
HandWeapon can have lower condition (40% chance)
Items with head conditio nget reduced head condition (40% chance)
Items with sharpness condition get reduced sharpness condition (40% chance)
Bags get items inside them
isTrash#
items spawn with lower condition, delta etc:
HandWeapon get reduced item condition
Items with head condition get reduced head condition
Items with sharpness condition get reduced head condition
DrainiableComboItem get reduced item uses (i.e. batteries)
Impact on non-canned and edible (non can’t eat) food:
Non-vermin, cookable and non-replacable on cooked will be either cooked or burnt (50% chance)
Non-rotten item will be rotten (75% chance) or have increased age (less fresh)
Have reduced food values
isWorn containers will have clothing items with reduced condition, can be dirty (25% chance), bloody (1% chance) and/or have holes (25% chance).
isTrash containers will have clothing items with reduced condition, can be wet (25% chance), dirty (95% chance), bloody (10% chance) and /or have holes (75% chance).
isWorn#
No description available.
items#
Holds the various items that will spawn in this procedural distribution list. The format should be as follow:
items = {
"item1", roll_chance1,
"item2", roll_chance2,
"item3", roll_chance3,
...
}
junk#
No description available.
maxMap#
Integer value, limits the same item to a max amount (UNSURE).
noAutoAge#
No description available.
onlyOne#
Deprecated, a tag which can be found in distributions looks deprecated from the Java.
rolls#
Number of rolls to perform on the procedural distribution list. This roll amount is applied for each item entries of this procedural distribution list. So if there are 5 items and 2 rolls, the game will roll 2 times for each of the 5 items individually, so 10 rolls in total.
stashchance#
Chance for the container to be a stash.