ItemPickerContainer properties#
Reference documentation for ItemPickerContainer procedural list entry properties. Those are used to define the procedural distributions which will be used for the containers of the rooms.
forceForItems#
If the container’s room has one of those tiles, this procedural distribution entry will be forced to spawn.
Type:
Main:
arraySeparator:
;
forceForRooms#
If the building of the container has one of those rooms, this procedural distribution entry will be forced to spawn.
Type:
Main:
arraySeparator:
;
forceForTiles#
If the square of the container has one of those tiles, this procedural distribution entry will be forced to spawn.
Type:
Main:
arraySeparator:
;
forceForZones#
Type:
Main:
arraySeparator:
;
Warning
This property does nothing and has no effect.
max#
The maximum number of times this procedural distribution entry can spawn.
min#
A minimum value of 1 will force this entry to spawn.
name#
The procedural distribution entry name.