component FluidContainer#
Adds a fluid container to an item
Hierarchy#
Valid Parent Blocks:
Possible Child Blocks:
ID Properties#
This block should not have an ID.
Parameters#
Capacity#
- Type:
float
- Default:
1.0
The fluid capacity of the container, the minimum value is 0.05.
ContainerName#
- Type:
string
- Default:
FluidContainer- Attributes:
Useless
The name of the fluid container, seems to be unused. The name cannot have whitespaces, the game will sanitize it to remove them and show an error in the console about it.
CustomDrinkSound#
- Type:
string
- Default:
DrinkingFromGeneric
Refers to a sound block to trigger when drinking.
FillsWithCleanWater#
- Type:
boolean
- Default:
False
When set to true, the container will fill with clean water instead of tainted water when left outside in the rain.
InitialPercent#
- Type:
float
- Incompatible with:
InitialPercentMin, InitialPercentMax
No description
InitialPercentMax#
- Type:
float
- Default:
1.0- Incompatible with:
InitialPercent
The minimum amount of fluid which will appear in this container.
InitialPercentMin#
- Type:
float
- Default:
0.0- Incompatible with:
InitialPercent
The maximum amount of fluid which will appear in this container.
InputLocked#
- Type:
boolean
- Default:
False
Unused.
Opened#
- Type:
boolean
- Default:
True
Unused.
PickRandomFluid#
- Type:
boolean
- Default:
False- Needs:
unknown
When set to true, the container will pick one of the available fluids in the Fluids child block at random when filling. If set to false, it will make every fluids appear.
RainFactor#
- Type:
float
- Default:
0.0
Defines how much rain contributes to filling the container. A high value increases the rate of filling. A value of 0.0 means that rain will not fill the container, which is the default value of the parameter.
If the item is a weapon and RainFactor is set to a value above the default, when the player aims with the weapon it will empty it.