sound#
Makes one or more sound clips available for use in the game. Multiple clips can be added to a sound script, and the game will randomly select one of them to play when the sound is triggered.
module yourModule {
sound yourSound {
category = Animal,
loop = true,
is3D = true,
clip {
file = media/sound/RideOfTheValkyries.ogg,
distanceMin = 20,
distanceMax = 650,
reverbFactor = 0.1,
volume = 0.7,
}
}
}
Hierarchy#
Valid Parent Blocks:
Possible Child Blocks:
ID Properties#
This block should have an ID.
Incompatible Parents:
vehicle
template
Parameters#
alarm#
- Type:
array (array of string, separator: ‘ ‘)
- Needs:
unknown
No description
alarmLoop#
- Type:
Any
- Needs:
unknown
No description
backSignal#
- Type:
string
- Needs:
unknown
No description
category#
- Type:
string
No description
engine#
- Type:
string
- Needs:
unknown
No description
engineStart#
- Type:
string
- Needs:
unknown
No description
engineTurnOff#
- Type:
string
- Needs:
unknown
No description
handBrake#
- Type:
string
- Needs:
unknown
No description
horn#
- Type:
string
- Needs:
unknown
No description
ignitionFail#
- Type:
Any
- Needs:
unknown
No description
ignitionFailNoPower#
- Type:
string
- Needs:
unknown
No description
is3D#
- Type:
boolean
- Attributes:
Useless
This parameter looks unused.
loop#
- Type:
boolean
Whether the sound should loop or not. The sound plays until turned off or the emitter is destroyed.
master#
- Type:
string
Links the sound to a master sound category, which controls the volume of all sounds linked to it.
Allowed values:
Primary
Ambient
Music
VehicleEngine
maxInstancesPerEmitter#
- Type:
integer
No description