colors

Soft Override:

Unknown

Used to create a new color definition which can be then be used in other blocks. Those colors are added to the available colors via the use of Colors.AddGameColor).

Hierarchy

This block can be a child of the following blocks:

ID

This block can have an ID.

Optional:

False

Can have spaces:

False

Parameters

_ANY
Type:

array (array of float, separator: ‘:’)

No description provided.