colors¶
- Soft Override:
Unknown
Used to create a new color definition which can be then be used in other blocks. Those colors are added to the available colors via the use of Colors.AddGameColor).
Hierarchy¶
This block can be a child of the following blocks:
ID¶
This block can have an ID.
- Optional:
False
- Can have spaces:
False
Parameters¶
- _ANY
- Type:
array (array of float, separator: ‘:’)
No description provided.