tile#

Defines some tile properties of a specific tile on a tileset.

Hierarchy#

Valid Parent Blocks:

Possible Child Blocks:

ID Properties#

This block should not have an ID.

Parameters#

animation#

Type:

Any

No description

animationTime#

Type:

Any

No description

IsProfessionTrait#

Type:

Any

No description

modelScript#

Type:

block (block: model, with module)

No description

rotate#

Type:

array (array of integer, separator: ‘ ‘)

No description

runtime#

Type:

Any

No description

scale#

Type:

array (array of float, separator: ‘ ‘)

No description

translate#

Type:

array (array of integer, separator: ‘ ‘)

No description

xy#

Type:

Any

The position of the tile in the tileset.

If inside a tileGeometry.txt file, the separator is x but when inside a spriteModels.txt