tile#
Defines some tile properties of a specific tile on a tileset.
Hierarchy#
Valid Parent Blocks:
Possible Child Blocks:
ID Properties#
This block should not have an ID.
Parameters#
animation#
- Type:
Any
No description
animationTime#
- Type:
Any
No description
IsProfessionTrait#
- Type:
Any
No description
modelScript#
No description
rotate#
- Type:
array (array of integer, separator: ‘ ‘)
No description
runtime#
- Type:
Any
No description
scale#
- Type:
array (array of float, separator: ‘ ‘)
No description
translate#
- Type:
array (array of integer, separator: ‘ ‘)
No description
xy#
- Type:
Any
The position of the tile in the tileset.
If inside a tileGeometry.txt file, the separator is x but when inside a spriteModels.txt