container#
Hierarchy#
Valid Parent Blocks:
ID Properties#
This block should not have an ID.
Parameters#
capacity#
- Type:
integer
No description
conditionAffectsCapacity#
- Type:
boolean
Sets whenever the condition of the part will impact the capacity. A lower condition will negatively impact the container’s capacity.
contentType#
- Type:
string
Unclear how this parameter works exactly. The game uses it to define the “content” of tires and gas tanks by providing the string keys Gasoline or Air. It seems to simply remove any item container being used as the container for this part.
seat#
- Type:
string
The seat ID of this container. When present, this container can be used as a seat for a vehicle.
test#
- Type:
string
Refers to a Lua global function returning a boolean which is used to determine whether an item can be put in this container when trying to transfer items.
Here’s an example from the vanilla game, with the parmeter being set to:
test = Vehicles.ContainerAccess.GloveBox
With the Lua function being defined as:
function Vehicles.ContainerAccess.GloveBox(vehicle, part, chr)
if chr:getVehicle() == vehicle then
local seat = vehicle:getSeat(chr)
-- Can the seated player reach the passenger seat?
-- Only character in front seat can access it
return seat == 1 or seat == 0;
elseif chr:getVehicle() then
-- Can't reach from inside a different vehicle.
return false
else
-- Standing outside the vehicle.
if not vehicle:isInArea(part:getArea(), chr) then return false end
local doorPart = vehicle:getPartById("DoorFrontRight")
if doorPart and doorPart:getDoor() and not doorPart:getDoor():isOpen() then
return false
end
return true
end
end
The parameters are:
vehicleis a BaseVehicle classpartis a VehiclePartchris an IsoGameCharacter