clip#
Defines a clip to be used in a sound script, which is a single sound file with properties that determine how it is played in the game.
module yourModule {
sound yourSound {
category = Animal,
loop = true,
is3D = true,
clip {
file = media/sound/RideOfTheValkyries.ogg,
distanceMin = 20,
distanceMax = 650,
reverbFactor = 0.1,
volume = 0.7,
}
}
}
Hierarchy#
Valid Parent Blocks:
ID Properties#
This block should not have an ID.
Parameters#
distanceMax#
- Type:
integer
No description
distanceMin#
- Type:
integer
No description
event#
- Type:
string
No description
file#
- Type:
string
No description
pitch#
- Type:
float
No description
reverbFactor#
- Type:
float
No description
reverbMaxRange#
- Type:
float
No description
stopImmediate#
- Type:
Any
No description
volume#
- Type:
float
No description