physicsShape¶
- Soft Override:
Unknown
Defines a 3D object’s physical shape to be used as a world object.
For example:
module YourModule {
physicsShape ramp20segment5w {
mesh = physics/ramp20|Segment5,
translate = 4.0 0.0 0.0,
rotate = 0.0 270.0 0.0,
}
}
Hierarchy¶
This block can be a child of the following blocks:
ID¶
This block can have an ID.
- Optional:
False
- Can have spaces:
False
Parameters¶
- mesh
- Type:
string
The path to the model’s mesh file, relative to the folder media/models_X.
- rotate
- Type:
array (array of float, separator: ‘ ‘)
The rotation of the model, in the format x y z.
- translate
- Type:
array (array of float, separator: ‘ ‘)
The position offset of the model, in the format x y z.