mannequinΒΆ
- Soft Override:
Unknown
Used to define mannequins, which can be used in mapping to create mannequins in the world.
To get a list of available mannequins, see this#Available_mannequins).
HierarchyΒΆ
This block can be a child of the following blocks:
IDΒΆ
This block can have an ID.
- Optional:
False
- Can have spaces:
False
ParametersΒΆ
- animSet
- Type:
string
animSet defines the AnimSet used by the mannequin, which you probably should keep as mannequin. animState will set the AnimState used in the provided animSet. The pose parameter will set the AnimNode used by the mannequin, so the file inside the animState.
For example, take the vanilla mannequin AnimSets:
π media
π AnimSets
π mannequin
π female
π pose01.xml
π pose02.xml
π pose03.xml
π male
π pose01.xml
π pose02.xml
π pose03.xml
π scarecrow
π pose01.xml
π skeleton
π pose01.xml
If we want to use the AnimState female and AnimNode pose01.xml, we need the following parameter combination:
animNode=mannequin,
animState=female,
pose=pose01,
- animState
- Type:
string
See parameter animSet.
- female
- Type:
boolean
- Default:
True
Set to true to mark the mannequin as female, which wil change its body type.
- model
- Type:
block (block: model)
The model used by the mannequin. Some of the models available are:
FemaleBody
MaleBody
Mannequin_Scarecrow
Mannequin_Skeleton
By combining it with the texture parameter, you can create a variety of mannequin appearances.
- outfit
- Type:
string
- Can be empty:
True
The outfit used by the mannequin.
- pose
- Type:
string
See parameter animSet.
- texture
- Type:
string
Used to chose the texture that will be rendered on the mannequin model. The texture needs to be in the media/textures/body folder.