mannequinΒΆ

Soft Override:

Unknown

Used to define mannequins, which can be used in mapping to create mannequins in the world.

To get a list of available mannequins, see this#Available_mannequins).

HierarchyΒΆ

This block can be a child of the following blocks:

IDΒΆ

This block can have an ID.

Optional:

False

Can have spaces:

False

ParametersΒΆ

animSet
Type:

string

animSet defines the AnimSet used by the mannequin, which you probably should keep as mannequin. animState will set the AnimState used in the provided animSet. The pose parameter will set the AnimNode used by the mannequin, so the file inside the animState.

For example, take the vanilla mannequin AnimSets:

πŸ“ media
  πŸ“ AnimSets
    πŸ“ mannequin
      πŸ“ female
        πŸ“„ pose01.xml
        πŸ“„ pose02.xml
        πŸ“„ pose03.xml
      πŸ“ male
        πŸ“„ pose01.xml
        πŸ“„ pose02.xml
        πŸ“„ pose03.xml
      πŸ“ scarecrow
        πŸ“„ pose01.xml
      πŸ“ skeleton
        πŸ“„ pose01.xml

If we want to use the AnimState female and AnimNode pose01.xml, we need the following parameter combination:

animNode=mannequin,
animState=female,
pose=pose01,
animState
Type:

string

See parameter animSet.

female
Type:

boolean

Default:

True

Set to true to mark the mannequin as female, which wil change its body type.

model
Type:

block (block: model)

The model used by the mannequin. Some of the models available are:

  • FemaleBody

  • MaleBody

  • Mannequin_Scarecrow

  • Mannequin_Skeleton

By combining it with the texture parameter, you can create a variety of mannequin appearances.

outfit
Type:

string

Can be empty:

True

The outfit used by the mannequin.

pose
Type:

string

See parameter animSet.

texture
Type:

string

Used to chose the texture that will be rendered on the mannequin model. The texture needs to be in the media/textures/body folder.